Privacy Policy Pawn Empire

Last Updated: October 28, 2026

This Privacy Policy explains how Pawn Empire ("the Game"), developed by Mohamed Amir ("the Developer"), handles your information. The Game is available on Google Play (Android) and on the Apple App Store (iPhone and iPad) under the identifier com.mohamedamir.pawnempire. This policy applies to both.

1. Summary

The Game does not ask for your email address, phone number, contacts or precise location, and you can play without creating an account. For the Game's world rankings (THE PAWN TIMES) you choose a player name, your country and an icon; these are shown to other players. On Android you can sign in with Google Play Games if you want your progress saved to your Google account. The Game shows advertisements and measures how it is played using services provided by Google. Those services collect some technical information from your device, described below.

2. Game Progress and Cloud Save

Your game progress (cash, gems, items, upgrades and settings) is saved on your device. On Android, if you choose to sign in with Google Play Games ("Cloud save" in the Game's Settings), a copy of your progress is also saved in your own Google account through Google Play Games Services, so you can restore it on another phone. That copy is stored by Google in your account; the Developer cannot see it. Uninstalling the Game or choosing "Start over" in the Game's menu deletes the progress on your device; you can delete the cloud copy from your Google Play Games settings.

3. World Rankings (THE PAWN TIMES)

The Game has world rankings in which players compare their shops. When you take part (after you buy your shop in the Game), the Game signs in to Google Firebase anonymously: Firebase Authentication creates a random user identifier for the Game on your device, without your name, email or Google account. The Game then sends to Google Cloud Firestore, and shows to other players of the Game:

  • the player name you chose (please do not use your full real name if you don't want it to be seen);
  • the country you chose and the icon you picked;
  • your VIP card level, the number of Mythic pieces you own, and your game figures for the rankings (for example your cash, your profit for the day, week and month, and the auction lots you have won);
  • the time of the update.

As part of the sign-in and of every update, Google also processes technical information such as your IP address. The Game checks its own figures and may leave a player out of the rankings if their game data appears to have been changed by hand (to keep the rankings fair). Players with a VIP BLACK or VIP LEGENDARY card can choose a photo from their phone for their own player card: the photo is kept on the device only and is not uploaded or shown to other players.

4. Invite a Friend

If you use "Invite" in the Game's main menu, the Game creates a short invitation code for you and stores it in Google Cloud Firestore together with the anonymous Firebase identifier described above. When a friend joins with your code (typed in, or carried by the store link you shared), the Game records the invitation and the game day your friend has reached, so both of you can receive the in-game rewards. To make sure each phone is invited only once, the Game stores a one-way fingerprint (a SHA-256 hash) of a device identifier; the identifier itself is not uploaded. On Android the Game may read the Google Play Install Referrer to find the code in the link. Sharing your code uses your phone's own share sheet: the Game does not see who you send it to.

5. Advertising (Google AdMob)

The Game shows ads provided by Google AdMob: ads you choose to watch for a reward, an ad break between game days, and an ad when the Game is opened. To deliver and measure ads, to limit how often you see the same ad and to prevent fraud, Google may collect and process:

  • the advertising identifier of your device (the Android advertising ID, or on iPhone and iPad the IDFA, only if you allow tracking);
  • your IP address, which is also used to estimate your general location (country or city);
  • device information such as model, operating system version, language and screen size;
  • how you interact with ads (views and taps), and diagnostic and performance information.

On Android, AdMob may also request ads from its mediation partners Unity Ads and Unity LevelPlay (ironSource), which may collect similar information under their own privacy policies. Depending on your choices and where you live, Google may use this information to show personalised ads. You can learn how Google uses information from apps that use its services at https://policies.google.com/technologies/partner-sites and read Google's privacy policy at https://policies.google.com/privacy.

Your choices. If you are in the European Economic Area, the United Kingdom or Switzerland, the Game asks for your consent before personalised ads are shown, and you can change your answer at any time from the Game's menu (Settings > Privacy choices). On any Android device you can reset or delete your advertising ID, or turn off ad personalisation, in Settings > Privacy > Ads (or Settings > Google > Ads).

iPhone and iPad. Before any ad loads, the Game asks for your permission under Apple's App Tracking Transparency. If you choose "Ask App Not to Track", the IDFA is not available to the Game or to AdMob and you may still see non-personalised ads. You can change this at any time in Settings > Privacy & Security > Tracking.

The "Remove Ads" purchase removes the ad breaks and the ad shown when the Game is opened. Ads that you choose to watch for a reward stay available.

6. Analytics and Game Settings (Google Firebase)

The Game uses Google Analytics for Firebase to understand how the Game is played and to improve it, and Firebase Remote Config to receive game settings (for example, how often ads appear) without an update. These services may collect and process:

  • an app-instance identifier and a Firebase installation identifier created for the Game on your device;
  • gameplay events, such as the game day you have reached, parts of the shop you have opened, rewards you have claimed, ads you have watched and purchases you have made;
  • device information such as model, operating system version, language and country, and the app version.

The Game also uses Firebase Cloud Messaging to deliver an occasional notification (for example, when an update is available), which uses a messaging token created for the Game on your device. Separately, the Game schedules one daily reminder on your device itself; no information leaves your device for it, and you can turn it off in the Game's Settings or in your phone's notification settings.

This analytics information is not linked by the Developer to your name or contact details. More information: https://firebase.google.com/support/privacy.

7. In-App Purchases

The Game may offer optional purchases (for example red gems, VIP cards or "Remove Ads"). Purchases are processed by Google Play on Android and by Apple through the App Store on iPhone and iPad. The Developer does not receive or store your payment card details. Google Play and Apple share with the Game only what is needed to deliver the purchase (such as a purchase confirmation). On iPhone and iPad, "Restore Purchases" in the Game's Settings asks Apple for the purchases made with your Apple Account. Your VIP card level is shown in the world rankings only after the store has confirmed the purchase.

8. Feedback

"Send feedback" in the Game's Settings opens your own email app with a message to the Developer that includes the Game's version and your phone's model. Nothing is sent unless you send the email yourself; the Developer then receives your email address and what you wrote, and uses them only to answer you.

9. Internet and Permissions

The Game needs an internet connection to load ads, game settings and the world rankings (players who own "Remove Ads" can play offline). On Android the Game uses the internet permission, the Android advertising ID permission, the notification permission (asked on Android 13 and later) and the Google Play billing permission. On iPhone and iPad the Game may ask for permission to track (App Tracking Transparency) and to send notifications. It does not request access to your camera, microphone, contacts, files or precise location. Choosing a photo for your player card uses your phone's own picker: the Game receives only the picture you pick.

10. How Information Is Shared

The Developer does not sell your personal information. Your player name, country, icon, VIP level and ranking figures are shown to other players of the Game, as described in sections 3 and 4. Technical information is processed by the Developer's service providers named in this policy (Google AdMob, Google Firebase and Google Play Games Services, provided by Google LLC or Google Ireland Limited; on Android also the AdMob mediation partners named in section 5) for the purposes described above. Google Play may also collect information as described in Google's own privacy policy.

11. Retention and Deletion

Game progress stays on your device until you delete it. Your rankings entries (one for each ranking and period you took part in) are kept while the Game is offered; the Game shows only the current ones. Analytics information is kept by Google for a limited period (up to 14 months) and then deleted or anonymised. You can ask for your rankings entry, or analytics information associated with your device, to be deleted by contacting the Developer at the address below (please include your player name and country). Resetting your advertising ID, turning off tracking on iPhone or iPad, or uninstalling the Game also stops the identifiers described above from being used.

12. Your Rights

Depending on where you live, you may have the right to access, correct or delete your information, to object to or restrict its use, and to withdraw consent. You can change your player name, country and icon at any time from your Dealer Card in the Game. To use your other rights, contact the Developer at the address below.

13. Children's Privacy

The Game is intended for players aged 13 and over and is not directed at children under 13. The Developer does not knowingly collect personal information from children under 13. If you believe a child has provided personal information, please contact the Developer so it can be deleted.

14. Third-Party Services

The Game is built with the Unity engine. The Developer has turned off Unity's own analytics and diagnostics services. The third-party services used by the Game are Google AdMob, Google Analytics for Firebase, Firebase Remote Config, Firebase Cloud Messaging, Firebase Authentication, Cloud Firestore, Google Play Games Services and Google Play (including Google Play Billing) on Android, with the AdMob mediation partners Unity Ads and Unity LevelPlay (ironSource); and the Apple App Store (including In-App Purchase) on iPhone and iPad.

15. Changes to This Policy

This policy may be updated from time to time. Any changes will be posted on this page with a new "Last Updated" date.

16. Contact Us

If you have any questions about this Privacy Policy, you can contact the Developer at: mohamed4amir56@gmail.com

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